﻿#ifndef COMMON_RESOURCES
#define COMMON_RESOURCES

float4x4 xViewProjectionMatrix;
float3 xCameraPosition;
float4 xPlayerColor;

float3 cGlobalLightColor = float3(1.0f, 1.0f, 1.0f);
float cGlobalLightDiffuseFactor = 0.8f;
float cGlobalLightAmbientFactor = 0.2f;
float3 cGlobalLightPosition = float3(0.0f, 64.0f, 0.0f);

#endif

